//
//  Scene.h
//  Prism
//
//  Created by Bas du Pre on 16-05-11.
//  Copyright 2011 UU. All rights reserved.
//

#pragma once

#include "Node.h"

namespace Prism {
namespace Graphics {
    class Scene : public Node {
    public :
        Scene();
        
        virtual Rect boundingBox();
        
        virtual String toString();
        
    private: 
        #if PRISM_OS_IOS && PRISM_BUILDENGINE
        #include "iOS/ios_Scene.h"
        #elif PRISM_TARGET_SDL
        #include "sdl/sdl_Scene.h"
        #endif
        
    };
}
}
